Thursday, April 05, 2007

The Comics Page #11: Showcase Presents Aquaman


Aquaman may best be known as a punchline for jokes by hipster comedians and websites, a poor reputation stemming from his days on the old SUPERFRIENDS cartoon wherein writers had a hard time coming up with plots that required somebody to command the loyalty of sea creatures. (This was a problem in the JUSTICE LEAGUE OF AMERICA comics for many a year as well.) But DC's been taking steps to try and make the character cool again, and in the meantime, have bestowed on us a Showcase volume collecting his early Silver Age adventures, including the first five issues of his own Sixties title. It's a fun collection, with neat visuals and the kind of imagination that DC was known for in that era, although it suffers from that period's stodginess as well.

Aquaman is Arthur Curry, the son of a lighthouse keeper and a woman exiled from the underwater city of Atlantis- he inherited his mother's ability to breathe water and withstand the pressures of the deep, as well as command the creatures of the sea to do his bidding. Unfortunately, this also means that he can't spend more than an hour out of the water, or he'll die. So he sticks to the seas, and uses his army of underwater allies to fight pirates and smugglers and aliens and the like. Eventually he's joined by Aqualad, yet another Atlantean expatriate. (Apparently Aquaman's the only "King of the Seas"- that is, the others can't control octopi and the like- but I'm not clear on why that's so, and I don't think it's explained in this volume.)

At this point most of Aquaman's adventures appeared, appropriately enough, in ADVENTURE COMICS, also home to Superboy and eventually the Legion of Super Heroes. He also made a few appearances in DETECTIVE COMICS, and had guest shots in JIMMY OLSEN and LOIS LANE to boot. What this means, beyond the geekery, is that most of the stories in this collection are fairly short "back-up" adventures rarely taking more than seven pages. The perils are rarely that perilous (though the bad guys do cotton to Aquaman and Aqualad's shared weakness and strand them on land frequently), and frequently the King of the Seas will be engaged in relatively low-action escapades like running an undersea hospital for sick fishes and helping Lois Lane through her difficult time spent as a mermaid. At times the whimsical fantasy approach is actually fairly endearing; there's a consistent sense of fun to these stories, as when the residents of a flooded town decide to convert the whole thing to a modern Venice and Aquaman has to become sheriff of its abused waterways. There are a few "book-length" stories in here- Aquaman's appearances in SHOWCASE followed by his own magazine- and these generally revolve around more serious threats like prehistoric fish monsters, invaders from other worlds and dimensions, evil magicians and the like. (There's also Quisp, a tiny sea sprite with no apparent relation to the cereal mascot, who has an array of vaguely defined magic powers.)

It's always been the "talks to fish" angle that has given Aquaman so much grief from the aforementioned Gen-X snarkers, and I can see why it's dumb summed up like that. In practice, though, it's actually cool. Because DC Comics had yet to introduce personality conflicts into their superhero stories, much of their Silver Age storytelling had an almost puzzle-like quality as the hero or heroes worked to find the solution to the dilemma. So, for Aquaman, part of the fun was seeing the varied uses to which he'd put his undersea subjects. Whales line up to form a landing strip for a crashing plane, octopi (including Topo, another of Aquaman's faithful friends) divert torpedoes and form raiding parties, an anglerfish serves as a nightlight, etc. At some- well, okay, MANY- points the use of sealife defies credibility (I don't think sawfish can actually saw through rock, and the less said about the extensive use of swordfish the better), but then one doesn't read these stories for scientific rigor. The writers occasionally indulge in the classic Silver Age "hero pulls an elaborate ruse to catch criminals he probably could have fought directly anyway" trick, but fortunately not that often.

There is no writing credit for the majority of these stories- comics had yet to get in the habit of crediting writers and artists. Most of the art is by Nick Cardy and Ramona Fradon, and the visuals are consistently clear and polished. Part of the fun of a character like Aquaman is that his stories, naturally, tend to take place underwater, which is to us a weird and fantastic environment even without the fire-trolls or sea serpents. With all that stuff added, Aquaman's adventures become uniquely exotic among superhero romps.

I was personally hoping to get a bit farther into Aquaman's more surreal sixties adventures- just about everything DC put out in the early Silver Age was marked by a certain restraint in levels of weirdness and levels of drama; they were still testing the limits of the renascent superhero genre, not to mention the limits of the Comics Code. But there's still fun and adventure to be had, and the lighter, less consequential stories are usually entertaining enough to hold one's interest for seven pages. The AQUAMAN Showcase doesn't contain any real classics of the era, but it proves the character is a lot more interesting than he's given credit for. I look forward to subsequent volumes.

Grade: B

Saturday, March 31, 2007

Random Movie Report #23: Forgotten Silver


I'm classing this piece on FORGOTTEN SILVER as a movie review, even though it's not quite a movie; coming in at just under an hour, it was originally aired on New Zealand television as part of a drama anthology series. The reason for this is very simple: I can't think of a better category for it. (Though note the TV tag.) Presented as a documentary on the life and work of NZ filmmaking pioneer Colin McKenzie, the film managed to fool a great many viewers, whose swellings of patriotic pride turned to outrage when the hoax was revealed.

Peter Jackson (the co-director) more-or-less hosts as himself, recounting how, collecting film cans he thought would be home movies from an elderly neighbor named Hannah McKenzie, he came across the lost work of her husband Colin, a pioneer in the silent era of film. The "restored" work reveals Colin McKenzie to have been first with tracking shots, synch sound, and color, all well in advance of their "official" invention. Mackenzie's life was one of ups and downs; his sound feature was filmed in Chinese before the advent of subtitles, and his color test reel ended up with footage of topless Tahitian girls, getting him and brother Brooke McKenzie booked on obscenity charges when they showed the test to investors. Finally, Colin moved from experimentation to narrative cinema, leading to the filming of the great lost epic SALOME; it would become the scene of personal triumph and tragedy.

Knowing ahead of time that the documentary is a fake, one can spot a few dead giveaways; the date on a film reel showing the test flight of (real) Kiwi aviator Charles Pearce is extrapolated from a newspaper using the kind of ultra-advanced digital enhancement that only works in movies, and the description of how Colin made his own film stock using plants for cellulose and eggs for emulsion stretches credibility. And of course, the "first with everything" claim gets a little suspicious. But despite many moments of humor, the whole thing is played straight enough that you can see how people were caught unawares (and indeed, there's no disclaimer even in the end credits.) Particularly impressive is how the films themselves are faked- the footage is much more elaborately degraded than the usual "thin scratches" approach, as much of it was actually dragged across the floor of the basement of the film lab (the other floors were too clean), and the period detail is authentic enough. Enough actual history and facts about early film are woven in to up the plausibility factor, as are appearances by Harvey Weinstein, Leonard Matlin, and Sam Neill.

This works in favor of the movie's entertainment value as well; I personally am a fan of metafiction, and a believable chronicle of the silent era is just the sort of thing that sparks the imagination. Much of the film is played for laughs, a highlight being the time McKenzie spends filming the "Stan the Man" series of slapstick comedies, in which the title comedian (Peter Corrigan) goes up to actual random bystanders in New Zealand cities and physically abuses them, in a wonderfully twisted take on the actual "community comedies" of the time. But there is tragedy and heartbreak, and a certain suspense as Colin rushes to complete his masterpiece. There's also action in the present as Jackson in others set off in search of the massive Biblical city McKenzie built for his epic somewhere in the New Zealand wilds. In the end it's fairly touching, and McKenzie is given the dignity befitting a visionary.

FORGOTTEN SILVER starts off cute and ends up being more compelling and dramatic than one expects. It efficiently uses the documentary format to tell a story with a number of fascinating twists, not giving the game away but working as more than just a practical joke. It's a fun curiosity and a good evening's viewing.

Written and Directed by Costa Botes and Peter Jackson

Grade: A-

Friday, March 30, 2007

The Comics Page #10: Nextwave: Agents of H.A.T.E.: This is What They Want


Warren Ellis and Stuart Immonen's NEXTWAVE was one of many cult favorite comic books last year totally buried by events and event tie-ins. It ran for 12 issues, and whether or not it was a limited series from the start was never quite clear, but after it became clear the sales were going nowhere, Ellis publicly declared that we wouldn't get to have any more after a dozen. I discovered this book one issue before the end, and I regret not having done my part to save it (word of mouth about comics doesn't spread fast enough, does it?). Sometimes I wonder if we deserve titles like this. In any case, NEXTWAVE: AGENTS OF H.A.T.E.: THIS IS WHAT THEY WANT collects the first half of the series, presumably with another trade to follow.

Lying somewhere between the Giffen/DeMatteis "comedy" JUSTICE LEAGUE and TEAM AMERICA: WORLD POLICE, NEXTWAVE: AGENTS OF H.A.T.E. is a high-octane action satire in which B-list superheroes, forgoing costumes and code names, beat the crap out of monsters and insult each other against a backdrop of psychedelic visual funkiness. It's intensely funny and, at the same time, quite exciting, while being cool to look at to boot.

H.A.T.E. stands for Highest Anti Terrorism Effort, a top secret agency run by the one-eyed and psychotic Dirk Anger (originally intended to be Nick Fury and S.H.I.E.L.D., but Marvel understandably put their foot down.) Nextwave was intended to be the agency's elite anti-terrorism superteam, but its leader, Monica Rambeau (formerly known as Captain Marvel, and former head of the Avengers, as she will remind you frequently) and her team discovered that H.A.T.E. was funded by the Beyond Corporation, the public, "reformed" face of S.I.L.E.N.T., a terrorist group, intending to use H.A.T.E. to test new and improved WMDs on the American public. So they stole an airship and rebelled. All this happened before the first issue, and now Nextwave are fleeing their bosses and fighting any monsters who happen across their path.

The other members of Nextwave are Tabby Smith, who possesses the mutant powers of pyrotechnics and stealing all your stuff, Aaron, an advanced robot formerly known as "Machine Man", Elsa Bloodstone, a near-immortal monster hunter with a British accent, and the Captain, a vaguely cosmic powered superhuman whose original codename was so obscene Captain America smacked him when he first heard it. They've also got their own theme song, printed in the back of the TPB and available on the Marvel website.

Describing the plot of the series is sort of pointless, suffice it to say that in this trade, the Nextwave gang battles Fin Fang Foom (a giant Chinese dragon in little purple shorts), a cyborg cop, broccoli men, drop bears, pteromen, homicide crabs, and spiky samurai warriors. All the while, they are hunted by H.A.T.E. and the perpetually unstable Dirk Anger, who manifests a number of unusual neuroses. We also get flashbacks to the backstories of some of the Nextwave team, and banter and insults abound.

The tone of the book is hard to describe. The narration is both deadpan and dripping with irony, displaying a very British kind of sarcasm (which makes a certain amount of sense given Ellis is from that general region.) And yet, at the same time, the book is incredibly straightforward in what it offers: superpowered people engaged in senseless violence, with none of the attempts at self-justification you see in more serious books. The trade also prints Ellis' original pitch, which is distinctly simple- every story arc takes two issues, telling an action movie in 44 pages, focusing on the Nextwave team battling some kind of weird monster thingy. There is no character development, no relevance, no moral truth. It is, as as Ellis says, "most especially about THINGS BLOWING UP and PEOPLE GETTING KICKED."

And it's strangely endearing. With crisp, colorful art and a strong sense of design, artist Stuart Immonen helps keep the tone light and bouncy. Heck, it's less gory than the average mainstream title, despite being plainly put in adult action-movie territory. (Listing all the ways in which this is different from modern mainstream comics would get me going on a very unpleasant rant, so let's just stop there.) It's also extremely funny, with a lot of dark-yet-cartoonish humor presented with excellent timing, the highlight being a brilliant throwaway joke about what happened to one of Aaron's mechanical brothers. One develops an affection for these characters, underdogs with deep grudges and personal problems who have banded together to fight the power with guns and explosions. Okay, maybe it's not completely without truth, but then what is?

NEXTWAVE confidently stomped onto comics stands, said its piece, then stomped off without being too upset that not many people were listening, but I suspect that we haven't heard the last of it. Specials have been rumored. Whether or not such things happen, NEXTWAVE is something unique in the genre. Not an idealistic heroic narrative, not a cynical deconstruction, not an existential drama, not really a parody, not in the least bit serious. NEXTWAVE is- well, to quote the last caption of issue #6, "Nextwave is love." I'll let that be the last word.

Grade: A-

Wednesday, March 21, 2007

Random Movie Report #22: Godzilla vs. Biollante


And we conclude my recent sojourn into R3 territory with GODZILLA VS. BIOLLANTE, the sequel to THE RETURN OF GODZILLA and by far the most imaginative entry in the "Heisei" series of Godzilla films. Unlike RETURN OF GODZILLA, this film wasn't altered for its US release, but that release, ultimately direct-to-video and cable by Miramax in 1993 (it came out in Japan in 1989), was so limited that it remains one of the harder-to-find G films in America. (It has yet to receive a Region 1 DVD release.) It also suffered from a poor dub job done by Toho's default "international" dubbing service (I'm not entirely clear on who these people are), a group of voiceover artists and technicians with bizarre voices and no access to decent sound mixing. (Sadly, all of the Heisei films post-GODZILLA 1985 were released with dubs from this same team.) To see this film subtitled on DVD is a substantial improvement, all things considered. This is one of my favorite Godzilla movies and one of my favorite films overall, so let's just dive into it.

The film starts in the immediate aftermath of Godzilla's 1984 rampage; among the ruins, scientists collect samples of the monster's hide to harvest his cells. Some of these samples, gathered not-too-covertly by armed mercenaries working for an American biotech firm, are stolen by a mysterious hitman when he kills the merc team, and end up in the Middle Eastern Republic of Saradia, where Japanese scientist Dr. Shiragami (Koji Takahashi) and his daughter Erika (Yasuko Sawaguchi) are working on trying to develop wheat that will grow in the desert. The research lab is bombed by the American firm, and Erika is killed. Five years later, psychic youngsters at a Japanese research facility detect that Godzilla, still in a volcano, has awakened. The government starts mobilizing to prepare for his possible return, and one of their defenses is a project to develop Anti-Nuclear Energy Bacteria, which should help to sap the atomic beast's power. To make it, they need to use Godzilla's own cells, and fortunately a private Japanese foundation has a supply. They also enlist the help of Dr. Shiragami, who has moved back to Japan and now spends much of his time tending roses.

The American genetics firm has again sent agents to monitor Dr. Shiragami and the rest, and they eventually get word of the anti-nuclear bacteria. Planting explosives at Mount Mihara, they threaten to cause an eruption that will release Godzilla unless the bacteria is handed over to them. The buy goes wrong, the Saradian hitman gets the bacteria, and the explosives go off anyway. Meanwhile, Dr. Shiragami has been doing his own experimentation with the cells, combining them with the roses which he had, in turn, combined with cells from his deceased daughter in an attempt to give her new life. The result is a giant, seemingly immortal plant creature called Biollante that escapes from the lab and takes root in a nearby lake. Drawn by the creature's calls, Godzilla takes a break from battling the military to confront his plant kingdom counterpart. Everybody with me so far?

After the simplicity of RETURN OF GODZILLA, GODZILLA VS. BIOLLANTE's dense and at-times-absurd storyline is quite an abrupt change of pace. And yet, it's not really a bad thing. The storyline, originally conceived by dentist and part-time screenwriter Shinichiro Kobayashi and chosen via a nationwide contest held in 1986, throws plenty of neat things at us, from corporate espionage, to a giant plant-monster, to psychic powers, to an elaborate military storm creation system, to a series of "G" alert protocols used in case of Godzilla-related activities, to the Super X-2, a cousin to RETURN OF GODZILLA's Super X flying weapons platform, this version equipped with a synthetic diamond mirror that reflects Godzilla's flame breath back at him. Somehow, it all holds together; it actually makes sense if you watch it, it's just hard to sum up. (The film does have one of the weirder endings of the Godzilla series, but after multiple viewings I think I understand it. Maybe.)

The film is also a treat for the senses, beautifully shot and with a score that, while strongly Americanized, has some nicely poetic moments. In place of the fiery oranges and greys of the last film, we have lush green and blue vistas that speak to the beauty of the natural world. Godzilla himself received yet another redesign for this picture, and the "Biogoji" suit is a fan favorite, distinguished by a fierce, vaguely feline visage. Biollante's initial "rose" form is interesting enough, but for the climax it transforms into a giant toothy monstrosity, one of my favorite designs ever for a movie monster. The effects, this time by Koichi Kawakita, are consistently strong, and a number of mattes are used to put human characters in the same shot with giant monsters and laser tanks and so forth, making the fantasy more vividly real. There are also some beautifully composed individual shots and entertaining montages.

The human story of the film is largely driven by Dr. Shiragami, a sedate and sympathetic mad scientist who doesn't fully understand the responsibility he has to take for what he creates. Takahashi gives a strong performance, outshining the two young leads. Also entertaining is Toru Minegishi as the cynical and wisecracking Lieutenant Goro Gondo, and the film features the first appearance of Megumi Odaka as Miki Saguesa, a young psychic girl who would become a continuing character throughout the Heisei series. (One drawback to the subtitled version is that a decent portion of the dialogue in the film is actually in English, and the difficulty the original actors had with delivery is all too obvious.)

GODZILLA VS. BIOLLANTE is an odd and slightly awkward beast, top-heavy with plot and taking a while to get to the first proper appearance of our hero. But I love it; it's crazy, convoluted and just neat to look at and listen to, with some interesting characters and cool monster battles. It's one of the weirder Godzilla films, and when you're dealing with a giant mutant dinosaur who breathes blue flame and eats nuclear energy, that's probably the best way to go.

Story by Shinichiro Kobayashi
Written and Directed by Kazuki Omori

Grade: B+

Tuesday, March 20, 2007

Random Movie Report #21: The Return of Godzilla (a.k.a. Godzilla 1985)


Sorry for the pause- another writing project threw itself in the way and I had to slog through it.

I've mentioned the Universe company before- one of the things they're known for, at least among American kaiju eiga fans, is releasing Japanese monster movies on DVD with English subtitles (as well as Cantonese subs and optional dubbing for those who actually live in the Hong Kong region) well in advance of any proper release in the States. Sure, you need a multi-region player, but those are pretty cheap nowadays, and you end up saving quite a bit because Hong Kong remains an area in which the American dollar is relatively strong. On top of which, it's all above-board and legal, a far cry from the days where we had to scrounge for halfway-decent bootlegs. The only drawback is that they're not quite up to Japanese or American standards of sound or picture quality- still better than VHS, but not by as much. Also, you have to sit through an unusually long copyright warning and, for some discs, ten-year-old Dolby Digital trailers.

Anyway, two of Universe's more recent releases are THE RETURN OF GODZILLA and GODZILLA VS. BIOLLANTE. Both have yet to see an American DVD release, due to some nebulous rights situation in the case of the former and the rights holders just not caring in the case of the latter. I decided to watch them, and thus review them, in chronological order.

THE RETURN OF GODZILLA was Toho's bid to revive the Godzilla series in time for the original film's thirtieth anniversary. It had been nine years since the last Godzilla movie, and the series had become known as low-budget children's fare, with the fire-breathing monster a defender of humanity battling far viler monsters. Wanting to go back to the character's roots, producer Tomoyuki Tanaka conceived a direct sequel to the first movie, ignoring the fifteen or so sequels and recasting Godzilla as a deadly personification of the threat of nuclear annihilation. The result is a grim and compelling thriller, one of the better entries in the series; it's not quite as realistic or sad as the original, but it has some of the same apocalyptic power. The US release (known as GODZILLA 1985) was a particularly bad botch on the part of New World Pictures, clumsily splicing in new scenes and disrupting the tone completely, but the original is well worth tracking down.

A fishing boat is lost in a storm at sea following a major earthquake, and young reporter Goro (Ken Tanaka) comes across it on a pleasure cruise. He discovers almost all the crew dead, killed by strange giant insects, while the lone survivor Hiroshi (Shin Takuma) speaks of encountering a giant monster who, to authorities, sounds a lot like Godzilla (the bugs were parasites, apparently). They place the sailor (and his sister, played by Yasuko Sawaguchi) under quarantine and attempt to keep the story quiet, fearing that the return of the monster who first terrorized their country in 1954 will cause an unwelcome but not really undue panic. But when Godzilla (for it is he) sinks a Russian sub, and the Soviets interpret the loss as an American attack, the Japanese are forced to reveal that Godzilla is alive, and, from the looks of it, heading for Japan. The Russians and Americans both lobby for Japan to allow the use of nuclear weapons against the international menace, but the prime minister (Keiju Kobayashi) holds firm to Japan's no-nukes policy and instead hopes to defeat Godzilla with the flying weapons platform Super-X, and a plan by the brooding Dr. Hayashida (Yosuke Natsuki) to lure the creature to the mouth of the volcano at Mt. Mihara.

The film is less plot-driven than even the average monster movie, lacking most of the elaborate twisting these movies do to get one or more giant creatures in a major metropolitan area. Instead, there's a certain feeling of inevitability as Godzilla slouches towards Tokyo, once again coming to punish mankind for its nuclear folly. Hayashida, whose parents were killed by Godzilla in 1954 and who sees the creature as a kind of warning, an omen sent in times of conflict. The threat of the Cold War looms almost as large as Godzilla himself in an attempt by the series to regain its metaphorical bearings.

It's really the atmosphere that makes this one sing. With muted colors and a moody score, the film maintains a sense of dread and foreboding throughout. The special effects are by Teruyoshi Nakano, who saw the series through its ultra-low-budget days in the Seventies; here, with some actual money (though Japanese production values would forever lag behind America's) he manages some good spectacle. To watch these kinds of movies, of course, you have to get used to model buildings and men in monster suits pretty quickly, but by those standards this is good stuff. Godzilla has a more stylized look, with heavy eyelids and huge fangs, and in close-ups is played by a nicely expressive animatronic robot (though the look of the suit and the 'bot don't really match.) Godzilla's first full appearance is particularly good- an extreme close-up as seen by an unfortunate security guard, starting at the feet and slowly panning up to the creature's eyes.

It's this atmosphere, unfortunately, that was pretty much destroyed by the New World release. Sequences of American military men and reporter "Mr. Martin" (a return appearance by Raymond Burr- his character isn't referred to as Steve for obvious reasons) are shot in a pedestrian way (though the Dr. Pepper product placement is very prominent indeed), and shots of civilians being stepped on and killed en-masse during Godzilla's climactic rampage were edited out haphazardly. (Also trimmed is a short but powerful scene where the Prime Minister dwells on the ramifications of his decision to face down the two world superpowers.) More importantly, a major subplot was altered. In the Japanese edit, after the Prime Minister reaffirms his country's ban on the use of nuclear weapons, the Russians move to disable an orbital nuclear missile platform controlled from a ship docked in a harbor in Tokyo. When Godzilla attacks, however, the ship is capsized and the launching device goes off automatically, despite the dying efforts of the Russian captain to stop it. However, New World was having fun exploiting the "Evil Empire" aspect of the Cold War, and altered subtitles and added a shot to make it seem as though the Russians "kept the nuclear option open" and launched the missile intentionally. (The actual Russian dialogue is left undubbed, so Russian speakers can probably still pick up the discrepancy.) The end result was a fairly confused picture with no particular mood, and it didn't do much good- American audiences and critics still equated Godzilla with camp, and were turned off by what seriousness remained.

So it's good to finally have the original cut (I'd previously seen a British VHS release which used the Japanese cut, but suffered from an atrocious dub). THE RETURN OF GODZILLA doesn't attain the same depth as the original, but it's a great example of how an old character or concept can be made fresh and new while returning to its roots at the same time. It's fiery, apocalyptic, and perversely fun. Whenever Toho Studios see fit to return Godzilla to the screen, I hope they take lessons from this.

Story by Tomoyuki Tanaka
Screenplay by Hidekazu Nagahara
Directed by Koji Hashimoto

Grade: A-

Saturday, March 10, 2007

In Theaters: 300


[Yet another CanMag steal]

Historical epics are a difficult genre for me. They're often too solemn for their own good, while at the same time oversimplifying things to give us easily identifiable good guys and bad guys (I don't object to the distortion of history per se, but I never understand when it's used to make the story less interesting.) 300 is pretty much guilty of the latter, presenting the Battle of Thermopylae entirely from the perspective of the Spartan forces and casting the story as one of bold sacrifice in the name of insurmountable odds. However, in doing so, the movie becomes less about history and more about myth; it's a faithful adaptation of a 1998 comic book series by Frank Miller and Lynne Varley (itself apparently inspired when Miller saw the movie THE 300 SPARTANS on TV), depicting the conflict in an exaggerated near-fantasy style, often breaking with anything that could be considered realism even by the least knowledgeable viewer (and it's not like I know that much about Greece in 480 B.C.E.) This is actually a good approach; we don't have to think about what's been changed because we're blatantly not meant to take any of it as truth, and so can get on enjoying the action as spectacle. It also raises some questions about the subjective nature of myth and cultural history, and how the latter becomes the former; the visceral easily overwhelms the intellectual, but it's not completely brainless. That said, if you'll the least bit interested in seeing this film to begin with, what you want to know is if the action is kickass. That it most certainly is.

Gerard Butler plays King Leonidas of Sparta, one of many Greek nations being targeted by the super-powerful Persian Empire, under the rule of Emperor Xerxes (Rodrigo Santoro) who fancies himself a god. Leonidas refuses to pay any sort of tribute to the Persians, and so war becomes inevitable. Unfortunately, it is around the time of a major religious festival in the city, and the local oracles counsel against going to war. The Spartan council agrees, and refuses to release the city's army. So Leonidas decides to gather a personal "bodyguard" of 300 men, and lead them to the steep mountain pass at Thermopylae, hoping to force the tens of thousands of Persian soldiers into a siege. It helps that the Spartans are a warrior culture, each male being expertly trained in combat, in excellent physical shape, and holding a very high opinion of his ability. They actually seem to stand a solid chance, until a betrayal by a deformed shepherd (Andrew Tiernan under tons of makeup) makes a glorious defeat inevitable. There's a subplot involving Leonidas' wife, the extremely unfortunately named Queen Gorgo (Lena Headey), trying to convince the council to reverse their decision and send more men, but of course we know the film is called 300 and not 300,000.

The film is narrated by Dilios (David Wenham, whom you may recognize as Faramir from the latter two LORD OF THE RINGS films), one of the 300 who is sent home to deliver the word when it becomes clear the battle will be hopeless. Though the film often shows us things he couldn't possibly have been around to see, this device rather ingeniously explains and encompasses all the movie's radical distortions. The original comic has been criticized for overly boosting Spartan culture, and accused of racism in its demonization of the mostly dark-skinned Persian enemy, and the film doesn't make many attempts at modern sensitivity. However, the fact that this is the unreliable narration of a Spartan, attempting to use this story to rally the whole of Greece, clues us in that we're not supposed to take the movie as accurate, let alone look at it with modern eyes. That is, if the wizards and monsters weren't indication enough. What we see in the movie is exactly the kind of distortion of stories that took place throughout the ancient world, and given the Spartans' high opinion of themselves, this is pretty much how you would expect them to tell the story. It adds an interesting level to the film, showing how history becomes myth, while at the same time making things so amoral that any ideological concerns become irrelevant. We like the Spartans because they are the heroes, but we don't necessarily want to live in a culture where sickly infants are thrown off cliffs and seven-year-olds are sent into the wilderness. We just enjoy the way they fight.

But all that aside, how is the violence? Quite good. The battle scenes are so stylized as to attain a kind of beauty normally found mostly in kung-fu epics. The same applies to the gore, which isn't nearly as hard to take as one would expect as a result- even the blood seems slightly off-color. Zack Snyder also directed the recent DAWN OF THE DEAD remake, and though I felt not all of that film's action was effective, here he avoids jittery camerawork and overly quick cutting in favor of capturing the beauty and precision of the original comic art. The blend of live action and CGI, with all sorts of digital grading done to enhance the unreality of things, is quite effective. The visual spectacle is augmented with a modest yet appreciable amount of nudity, and straight women and gay men will appreciate the fact that pretty much 90% of the screen time is taken up with images of shirtless well-toned men wearing underwear and capes. So there's something for everyone.

Gerard Butler brings an appropriately high level of gusto to a part that is basically all speechifying; the rest of the cast generally follow suit. The scenes focusing on the Queen (apparently an addition- I have not read the original comic) do have a tendency to slow the film up a bit, but they do have an excellent payoff.

I went into 300 having no particular expectations, but came out quite impressed. Though not as moving as 2005's SIN CITY, 300 takes a unique approach to its subject matter, turning its historical inaccuracies into the main reason to buy a ticket. It's a wonderfully rousing action picture seasoned with just a hint of irony, inspiring but hard to take too seriously. All of the great storytellers liked to play havoc with the facts; it made things more fun. If nothing else, the film reminds us of this.

Based on the comic book by Frank Miller & Lynne Varley
Screenplay by Zack Snyder, Kurt Johnstad, and Michael Gordon
Directed by Zack Snyder

Grade: A-

Friday, March 09, 2007

Random Movie Report #20: War In Space


WAR IN SPACE is the kind of movie you would expect to have to find on an import or even a bootleg, but no, it's a legit Region 1 DVD release with subtitles, a high quality transfer, special features, and everything. Which is good, even if I wasn't overwhelmed by the film itself; on principle, all movies deserve the "Special Edition" treatment. And WAR IN SPACE isn't really a bad movie; a colorful Japanese space opera, it delivers pretty much what it promises, with neat visuals and elaborate miniatures going boom. The problem is it doesn't provide much more than that, and manages to be almost completely generic in execution. I can't really recommend it to anyone who isn't a fan of the genre, but if you like this kind of movie, then this is the kind of movie you'd like.

Set in the near future (i.e. 1988), the film starts with Earth being attacked by aliens. Sphere-shaped Hell Fighters manage to destroy an orbiting space station, which prompts the UN Space Bureau to activate a plan for Earth's defense- a giant flying battleship named Gohten. Gohten's designer, Professor Takigawa (Ryo Ikebe), is reluctant at first, but agrees to finish the ship and lead it to attack the invaders' base on Venus. Gohten is completed right as the Hell Fighters begin blasting the, well, Hell out of Earth's major cities, but it launches just in time to drive off the invading fleet, then head to Venus, crewed by the Professor, his daughter Jun (Yuko Asano), pilots Miyoshi (Morita Kensaku) and Muroi (Masaya Oki), and random American Jimmy (David Perin), as well as countless others who are never named or given much development at all. They reach Venus, where the alien leader Commander Hell (I can't find his name in the credits, so it's anyone's guess who plays him) waits in the command ship, which resembles an ancient galleon. But with lasers.

Conceived as a sort of submarine movie in space, this 1977 production was Toho's last big special effects extravaganza for many years- the Japanese film industry in general was in a bad financial spot, and the Godzilla series had sputtered to a halt two years earlier. (Both director Jun Fukuda and effects supervisor Teruyoshi Nakano had worked on those movies before, under producer Tomoyuki Tanaka.) Some of the destruction footage in this film is lifted from earlier Toho spectaculars (a common practice for the studio in the seventies), though it's well concealed. A few important events have been shoved off screen, but overall the effects work is quite impressive. There's a lot of dogfighting action which is both shot and edited well, and though this film came out on the heels of another prominent picture about wars in space, amongst the stars if you will, and despite being fairly old-fashioned by comparison, it manages quite a few thrills. The film's visuals are also lush and hugely science fiction-y, blending styles from FLASH GORDON retro to 2001 not-as-retro. Much of the action takes place on the planet Venus, moodily rendered as a field of craggy rocks and caves with volcanoes and dust storms in the distance.

Unfortunately, the film doesn't manage to connect much beyond the visual level. One doesn't expect deep characterization from a movie like this, but even by the standards of a space adventure film this is unusually flat. Oh, there are attempts at character development. There's a love triangle between Jun, Miyoshi, and Muroi, there's a scene of Jimmy mourning his family that was killed in New York (offscreen, natch), and the Professor has a dark secret. But it's all executed flatly, joylessly, a mechanical run-through of war movie conventions with sacrifices you can see coming a mile away and no hooks to grab onto. There's a last-minute twist aimed at adding pathos, but it's so plainly derivative and frankly implausible even by genre standards that it doesn't work at all.

Also harming things is the fact that the alien menace seems underdeveloped. Commander Hell manages to do absolutely nothing of note on his own, and seems the bog standard "ultimate evil guy" who would go on to boringly menace every anime protagonist ever; he does have a neat minion who looks like a cross between Chewbacca and a minotaur, and there's some business with the aliens being able to possess dead bodies, but that never adds up to much. Their motivation is the same as every alien race- they're old and advanced and their planet is dead (I don't think any of these films has really explored the issue that, by defeating the invaders, the heroes are condemning a race to extinction).

Style over substance might be the best way to describe all this, though it's a label I rarely use due to how often it's misapplied. So, instead, I'll say that the film is just very slight. It's not dull, and for fans of the genre, the visual richness and the cool spaceship fights may be enough. I don't really dislike the film, and I regret neither watching it nor buying the DVD, but you can pretty much tell whether you're the kind of person who'll like this one.

Screenplay by Shuichi Nagahara, Ryuzo Nakanishi
Directed by Jun Fukuda

Grade: C+